I recently attended a luncheon during GDC thrown by Crystal Dynamics, and one of the designers from Crystal D said something that struck a chord with me. She said that a designer has to do a lot of living, just like a professional writer. Because you have to know about a lot of things, understand
Author: mmittner
Identifying Player Types using Dead Space 3
I have been working on a research project at EA this semester. The goal of this project has been to see if we can predict what types of games people will like based on their in-game behavior. Yes, the goal was that general. As the designer on the project it was pretty much up to
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Nature Quest: A Postmortem
Prior to working on my current project at EA I did a project for Oglebay’s Shrader Environmental Education Center in Wheeling West Virginia. We called this project SEECQUEL, because it was the second project done by a CMU team for Oglebay (the first project having been called SEEC). SEECQUEL was a location based entertainment project