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Author: mmittner

Initial Designs for Web

Written by mmittneron April 17, 2013April 29, 2013

I was walking home with my roommate Ross a few days ago and he asked me, “If you were going to put a project on Kickstarter, what would you do?” My first thought was that I would get a team together and start making an RPG. I have some outlines, and  art for one I’ve

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The Designer as Generalist

Written by mmittneron April 2, 2013April 9, 2013

I recently attended a luncheon during GDC thrown by Crystal Dynamics, and one of the designers from Crystal D said something that struck a chord with me. She said that a designer has to do a lot of living, just like a professional writer. Because you have to know about a lot of things, understand

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Identifying Player Types using Dead Space 3

Written by mmittneron March 19, 2013May 28, 2013

I have been working on a research project at EA this semester. The goal of this project has been to see if we can predict what types of games people will like based on their in-game behavior. Yes, the goal was that general. As the designer on the project it was pretty much up to

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Nature Quest: A Postmortem

Written by mmittneron January 16, 2013April 5, 2013

Prior to working on my current project at EA I did a project for Oglebay’s Shrader Environmental Education Center in Wheeling West Virginia. We called this project SEECQUEL, because it was the second project done by a CMU team for Oglebay (the first project having been called SEEC). SEECQUEL was a location based entertainment project

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