The U5 From Aiways – A Reprehensible Nanny Bot That Might Be Perfect For Your Child Driver

Today I’m taking a train from Amsterdam to Paris, a trip I’ve done several times in the last few years. Looking out the windows as we pass by canals bordered by tall leaning houses, I am reminded of our last trip to France six months earlier.  We drove down to Caen (pronounced Kah) for five

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GIST for Games (Development): Is GIST the Right Tool for Your Project Planning?

One of the weaknesses of the game industry is that we are fairly slow to adopt new processes. A great framework that has come out in the last few years is GIST. It allows teams to eliminate the use of road-maps and stay Agile in their planning as well as their implementation. This article will

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Niche Game Development Disciplines: How to Specialize in Technical Design

This is a repost of my post to the Tiny Hydra blog. To read the original go here. I’m often asked by my former students, “What skills should I really be learning to get into the industry?” The answer to this question is really complicated, and depends largely on what the person wants to do.

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Game Systems Analysis: Creating a Competitive Pacifistic Build in Stellaris

With Covid-19 we are all spending a lot of time at home, and have taken up many hobbies. But it can’t all be fun and… never mind, sometimes your professional appetites leak in. To that end I’ve been trying to do a deep dive on a highly complex game Stellaris. If you haven’t played Stellaris,

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Musings on Improved Efficiency During COVID-19 Shelter in Place

Does a time come for every business when the CEO thinks, ‘We really should just get rid of our offices…’? Right now, I’m hoping our CEO is thinking something along those lines. Maybe not getting rid of our offices entirely, but just paring down to a nice place to show visitors and a storage space

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